#ifndef _SLDRPLAYERHINT #define _SLDRPLAYERHINT #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" struct SLdrPlayerHint { SLdrPlayerHint(); ~SLdrPlayerHint(); SLdrEditorProperties editorProperties; int priority; float timer; float unknown; int flagsPlayerHint; }; void LoadTypedefSLdrPlayerHint(SLdrPlayerHint&, CInputStream&); #endif // _SLDRPLAYERHINT