#ifndef _SLDRMYSTERYFLYER #define _SLDRMYSTERYFLYER #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" #include "MetroidPrime/ScriptLoader/SLdrMysteryFlyerData.hpp" #include "MetroidPrime/ScriptLoader/SLdrPatternedAITypedef.hpp" struct SLdrMysteryFlyer { SLdrMysteryFlyer(); ~SLdrMysteryFlyer(); SLdrEditorProperties editorProperties; SLdrPatternedAITypedef patterned; SLdrActorParameters actorInformation; SLdrMysteryFlyerData mysteryFlyerProperties; }; void LoadTypedefSLdrMysteryFlyer(SLdrMysteryFlyer&, CInputStream&); #endif // _SLDRMYSTERYFLYER