#ifndef _SLDRFOGVOLUME #define _SLDRFOGVOLUME #include "Kyoto/Graphics/CColor.hpp" #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" struct SLdrFogVolume { SLdrFogVolume(); ~SLdrFogVolume(); SLdrEditorProperties editorProperties; float fogBobHeight; float fogBobFreq; CColor fogColor; }; void LoadTypedefSLdrFogVolume(SLdrFogVolume&, CInputStream&); #endif // _SLDRFOGVOLUME