#ifndef _SLDRDAMAGEACTOR #define _SLDRDAMAGEACTOR #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrDamageInfo.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" struct SLdrDamageActor { SLdrDamageActor(); ~SLdrDamageActor(); SLdrEditorProperties editorProperties; SLdrDamageInfo damage; }; void LoadTypedefSLdrDamageActor(SLdrDamageActor&, CInputStream&); #endif // _SLDRDAMAGEACTOR