#ifndef _SLDRCRYSTALLITE #define _SLDRCRYSTALLITE #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" #include "MetroidPrime/ScriptLoader/SLdrPatternedAITypedef.hpp" struct SLdrCrystallite { SLdrCrystallite(); ~SLdrCrystallite(); SLdrEditorProperties editorProperties; SLdrPatternedAITypedef patterned; SLdrActorParameters actorInformation; float waypointApproachDistance; float wallTurnSpeed; float floorTurnSpeed; float downTurnSpeed; float visibleDistance; float forwardMovingPriority; float stunTime; }; void LoadTypedefSLdrCrystallite(SLdrCrystallite&, CInputStream&); #endif // _SLDRCRYSTALLITE