#ifndef _SLDRAIHINT #define _SLDRAIHINT #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" struct SLdrAIHint { SLdrAIHint(); ~SLdrAIHint(); SLdrEditorProperties editorProperties; int hintType; float radius; float valueParm; float valueParm2; float valueParm3; }; void LoadTypedefSLdrAIHint(SLdrAIHint&, CInputStream&); #endif // _SLDRAIHINT