#ifndef _SLDRTWEAKPLAYER_COLLISION #define _SLDRTWEAKPLAYER_COLLISION #include "Kyoto/Streams/CInputStream.hpp" struct SLdrTweakPlayer_Collision { SLdrTweakPlayer_Collision(); ~SLdrTweakPlayer_Collision(); float playerHeight; float playerRadius; float stepUpHeight; float stepDownHeight; float ballRadius; }; void LoadTypedefSLdrTweakPlayer_Collision(SLdrTweakPlayer_Collision&, CInputStream&); #endif // _SLDRTWEAKPLAYER_COLLISION