#ifndef _SLDRTWEAKPLAYERRES_MAPSCREENICONS #define _SLDRTWEAKPLAYERRES_MAPSCREENICONS #include "Kyoto/Streams/CInputStream.hpp" #include "rstl/string.hpp" struct SLdrTweakPlayerRes_MapScreenIcons { SLdrTweakPlayerRes_MapScreenIcons(); ~SLdrTweakPlayerRes_MapScreenIcons(); rstl::string lStickN; rstl::string lStickU; rstl::string lStickUl; rstl::string lStickL; rstl::string lStickDl; rstl::string lStickD; rstl::string lStickDr; rstl::string lStickR; rstl::string lStickUr; rstl::string cStickN; rstl::string cStickU; rstl::string cStickUl; rstl::string cStickL; rstl::string cStickDl; rstl::string cStickD; rstl::string cStickDr; rstl::string cStickR; rstl::string cStickUr; rstl::string lTriggerOut; rstl::string lTriggerIn; rstl::string rTriggerOut; rstl::string rTriggerIn; rstl::string startButtonOut; rstl::string startButtonIn; rstl::string aButtonOut; rstl::string aButtonIn; rstl::string bButtonOut; rstl::string bButtonIn; rstl::string xButtonOut; rstl::string xButtonIn; rstl::string yButtonOut; rstl::string yButtonIn; }; void LoadTypedefSLdrTweakPlayerRes_MapScreenIcons(SLdrTweakPlayerRes_MapScreenIcons&, CInputStream&); #endif // _SLDRTWEAKPLAYERRES_MAPSCREENICONS