#ifndef _SLDRTWEAKPLAYERGUN_BEAM_MISC #define _SLDRTWEAKPLAYERGUN_BEAM_MISC #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrTDamageInfo.hpp" struct SLdrTweakPlayerGun_Beam_Misc { SLdrTweakPlayerGun_Beam_Misc(); ~SLdrTweakPlayerGun_Beam_Misc(); SLdrTDamageInfo unknown_0x8aacfc27; SLdrTDamageInfo unknown_0xa054ff1c; SLdrTDamageInfo imploderAnnihilator; float aiBurnDamage; float unknown_0x4848f444; int maxAbsorbedPhazonShots; float unknown_0x3ae5d1fa; }; void LoadTypedefSLdrTweakPlayerGun_Beam_Misc(SLdrTweakPlayerGun_Beam_Misc&, CInputStream&); #endif // _SLDRTWEAKPLAYERGUN_BEAM_MISC