#ifndef _SLDRTGUNRESOURCES #define _SLDRTGUNRESOURCES #include "Kyoto/Streams/CInputStream.hpp" #include "rstl/string.hpp" struct SLdrTGunResources { SLdrTGunResources(); ~SLdrTGunResources(); rstl::string powerBeam; rstl::string iceBeam; rstl::string waveBeam; rstl::string plasmaBeam; rstl::string phazonBeam; }; void LoadTypedefSLdrTGunResources(SLdrTGunResources&, CInputStream&); #endif // _SLDRTGUNRESOURCES