#ifndef _SLDRTBALLTRANSITIONRESOURCES #define _SLDRTBALLTRANSITIONRESOURCES #include "Kyoto/Math/CMayaSpline.hpp" #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrTGunResources.hpp" #include "rstl/string.hpp" struct SLdrTBallTransitionResources { SLdrTBallTransitionResources(); ~SLdrTBallTransitionResources(); rstl::string unknown_0xd48e4124; SLdrTGunResources unknown_0x01e12c84; SLdrTGunResources unknown_0xf24b055d; SLdrSpline unknown_0xa342c3a6; SLdrSpline unknown_0x15b6840d; SLdrSpline unknown_0x23fb0e93; SLdrSpline unknown_0x564262f0; SLdrSpline movementControl; }; void LoadTypedefSLdrTBallTransitionResources(SLdrTBallTransitionResources&, CInputStream&); #endif // _SLDRTBALLTRANSITIONRESOURCES