#ifndef _SLDRSURROUNDPAN #define _SLDRSURROUNDPAN #include "Kyoto/Streams/CInputStream.hpp" struct SLdrSurroundPan { SLdrSurroundPan(); ~SLdrSurroundPan(); float pan; float surroundPan; }; void LoadTypedefSLdrSurroundPan(SLdrSurroundPan&, CInputStream&); #endif // _SLDRSURROUNDPAN