#ifndef _SLDRLAYERINFO #define _SLDRLAYERINFO #include "Kyoto/Streams/CInputStream.hpp" struct SLdrLayerInfo { SLdrLayerInfo(); ~SLdrLayerInfo(); int motionType; float unknown; float rotation; float amplitude; float textureScale; }; void LoadTypedefSLdrLayerInfo(SLdrLayerInfo&, CInputStream&); #endif // _SLDRLAYERINFO