#ifndef _SLDRDYNAMICLIGHTMOTIONSPLINE #define _SLDRDYNAMICLIGHTMOTIONSPLINE #include "Kyoto/Math/CMayaSpline.hpp" #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrSplineType.hpp" struct SLdrDynamicLightMotionSpline { SLdrDynamicLightMotionSpline(); ~SLdrDynamicLightMotionSpline(); bool motionSplinePathLoops; SLdrSplineType motionSplineType; SLdrSpline motionControlSpline; float motionSplineDuration; }; void LoadTypedefSLdrDynamicLightMotionSpline(SLdrDynamicLightMotionSpline&, CInputStream&); #endif // _SLDRDYNAMICLIGHTMOTIONSPLINE