#ifndef _SLDRSPINNER #define _SLDRSPINNER #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" struct SLdrSpinner { SLdrSpinner(); ~SLdrSpinner(); SLdrEditorProperties editorProperties; float forwardSpeed; float backwardSpeed; float unknown_0x449dd059; float unknown_0xfc849759; bool shotSpinner; bool allowWrap; bool noBackward; bool splineControl; int loopSound; int startSound; int stopSound; }; void LoadTypedefSLdrSpinner(SLdrSpinner&, CInputStream&); #endif // _SLDRSPINNER