#ifndef _SLDRSPANKWEED #define _SLDRSPANKWEED #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" #include "MetroidPrime/ScriptLoader/SLdrPatternedAITypedef.hpp" struct SLdrSpankWeed { SLdrSpankWeed(); ~SLdrSpankWeed(); SLdrEditorProperties editorProperties; SLdrPatternedAITypedef patterned; SLdrActorParameters actorInformation; bool unknown; float wakeUpRadius; float searchRadius; float attackRadius; float hurtSleepDelay; }; void LoadTypedefSLdrSpankWeed(SLdrSpankWeed&, CInputStream&); #endif // _SLDRSPANKWEED