#ifndef _SLDRSKYRIPPLE #define _SLDRSKYRIPPLE #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" struct SLdrSkyRipple { SLdrSkyRipple(); ~SLdrSkyRipple(); SLdrEditorProperties editorProperties; }; void LoadTypedefSLdrSkyRipple(SLdrSkyRipple&, CInputStream&); #endif // _SLDRSKYRIPPLE