#ifndef _SLDRSILHOUETTE #define _SLDRSILHOUETTE #include "Kyoto/Graphics/CColor.hpp" #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" struct SLdrSilhouette { SLdrSilhouette(); ~SLdrSilhouette(); SLdrEditorProperties editorProperties; float unknown; CColor silhouetteColor; float fadeInTime; float fadeOutTime; }; void LoadTypedefSLdrSilhouette(SLdrSilhouette&, CInputStream&); #endif // _SLDRSILHOUETTE