#ifndef _SLDRRUBIKSPUZZLE #define _SLDRRUBIKSPUZZLE #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" #include "MetroidPrime/ScriptLoader/SLdrUnknownStruct35.hpp" struct SLdrRubiksPuzzle { SLdrRubiksPuzzle(); ~SLdrRubiksPuzzle(); SLdrEditorProperties editorProperties; SLdrUnknownStruct35 unknownStruct35; }; void LoadTypedefSLdrRubiksPuzzle(SLdrRubiksPuzzle&, CInputStream&); #endif // _SLDRRUBIKSPUZZLE