#ifndef _SLDRRSFAUDIO #define _SLDRRSFAUDIO #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" #include "rstl/string.hpp" struct SLdrRsfAudio { SLdrRsfAudio(); ~SLdrRsfAudio(); SLdrEditorProperties editorProperties; rstl::string unknown; int loopStart; int loopEnd; float fadeInTime; float fadeOutTime; int volume; }; void LoadTypedefSLdrRsfAudio(SLdrRsfAudio&, CInputStream&); #endif // _SLDRRSFAUDIO