#ifndef _SLDRRIPPLE #define _SLDRRIPPLE #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" struct SLdrRipple { SLdrRipple(); ~SLdrRipple(); SLdrEditorProperties editorProperties; float energy; }; void LoadTypedefSLdrRipple(SLdrRipple&, CInputStream&); #endif // _SLDRRIPPLE