#ifndef _SLDRRIPPER #define _SLDRRIPPER #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" #include "MetroidPrime/ScriptLoader/SLdrGrappleParameters.hpp" #include "MetroidPrime/ScriptLoader/SLdrPatternedAITypedef.hpp" struct SLdrRipper { SLdrRipper(); ~SLdrRipper(); SLdrEditorProperties editorProperties; int flavor; SLdrPatternedAITypedef patterned; SLdrActorParameters actorInformation; SLdrGrappleParameters grappleInfo; }; void LoadTypedefSLdrRipper(SLdrRipper&, CInputStream&); #endif // _SLDRRIPPER