#ifndef _SLDRMETAREESWARM #define _SLDRMETAREESWARM #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp" #include "MetroidPrime/ScriptLoader/SLdrAnimationParameters.hpp" #include "MetroidPrime/ScriptLoader/SLdrBasicSwarmProperties.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" struct SLdrMetareeSwarm { SLdrMetareeSwarm(); ~SLdrMetareeSwarm(); SLdrEditorProperties editorProperties; SLdrActorParameters actorInformation; SLdrAnimationParameters animationInformation; bool active; SLdrBasicSwarmProperties basicSwarmProperties; int unknown_0x7399abbb; int unknown_0x734d923b; float maxAttackAngle; float intoAttackSpeed; float attackSpeed; }; void LoadTypedefSLdrMetareeSwarm(SLdrMetareeSwarm&, CInputStream&); #endif // _SLDRMETAREESWARM