#ifndef _SLDRINGSPIDERBALLGUARDIAN #define _SLDRINGSPIDERBALLGUARDIAN #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" #include "MetroidPrime/ScriptLoader/SLdrPatternedAITypedef.hpp" #include "MetroidPrime/ScriptLoader/SLdrUnknownStruct31.hpp" struct SLdrIngSpiderballGuardian { SLdrIngSpiderballGuardian(); ~SLdrIngSpiderballGuardian(); SLdrEditorProperties editorProperties; SLdrPatternedAITypedef patterned; SLdrActorParameters actorInformation; SLdrUnknownStruct31 unknownStruct31; }; void LoadTypedefSLdrIngSpiderballGuardian(SLdrIngSpiderballGuardian&, CInputStream&); #endif // _SLDRINGSPIDERBALLGUARDIAN