#ifndef _SLDRINGBOOSTBALLGUARDIAN #define _SLDRINGBOOSTBALLGUARDIAN #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" #include "MetroidPrime/ScriptLoader/SLdrPatternedAITypedef.hpp" #include "MetroidPrime/ScriptLoader/SLdrUnknownStruct28.hpp" #include "MetroidPrime/ScriptLoader/SLdrUnknownStruct29.hpp" struct SLdrIngBoostBallGuardian { SLdrIngBoostBallGuardian(); ~SLdrIngBoostBallGuardian(); SLdrEditorProperties editorProperties; SLdrPatternedAITypedef patterned; SLdrActorParameters actorInformation; SLdrUnknownStruct28 unknownStruct28; SLdrUnknownStruct29 unknownStruct29; }; void LoadTypedefSLdrIngBoostBallGuardian(SLdrIngBoostBallGuardian&, CInputStream&); #endif // _SLDRINGBOOSTBALLGUARDIAN