#ifndef _SLDRINGBLOBSWARM #define _SLDRINGBLOBSWARM #include "Kyoto/Math/CVector3f.hpp" #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp" #include "MetroidPrime/ScriptLoader/SLdrAnimationParameters.hpp" #include "MetroidPrime/ScriptLoader/SLdrBasicSwarmProperties.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" struct SLdrIngBlobSwarm { SLdrIngBlobSwarm(); ~SLdrIngBlobSwarm(); SLdrEditorProperties editorProperties; SLdrActorParameters actorInformation; SLdrAnimationParameters animationInformation; bool active; SLdrBasicSwarmProperties basicSwarmProperties; int unknown_0x7399abbb; int unknown_0x734d923b; float maxAttackAngle; float intoAttackSpeed; float attackSpeed; float mass; float maxAttackHeight; CVector3f attackAimOffset; }; void LoadTypedefSLdrIngBlobSwarm(SLdrIngBlobSwarm&, CInputStream&); #endif // _SLDRINGBLOBSWARM