#ifndef _SLDRHUDMEMO #define _SLDRHUDMEMO #include "Kyoto/SObjectTag.hpp" #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" struct SLdrHUDMemo { SLdrHUDMemo() : editorProperties() , displayTime(3.0f) , clearWindow(true) , player1(true) , player2(true) , player3(true) , player4(true) , typeOut(true) , useOriginator(false) , displayType(0) , string(0xffffffff) {} ~SLdrHUDMemo() {} SLdrEditorProperties editorProperties; float displayTime; bool clearWindow; bool player1; bool player2; bool player3; bool player4; bool typeOut; bool useOriginator; int displayType; CAssetId string; }; void LoadTypedefSLdrHUDMemo(SLdrHUDMemo&, CInputStream&); #endif // _SLDRHUDMEMO