#ifndef _SLDRHUDHINT #define _SLDRHUDHINT #include "Kyoto/SObjectTag.hpp" #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" struct SLdrHUDHint { SLdrHUDHint(); ~SLdrHUDHint(); SLdrEditorProperties editorProperties; CAssetId hudTexture; float unknown_0x6078a651; float unknown_0xf00bb6bb; float iconScale; float animationTime; int animationFrames; int unknown_0xd993f97b; }; void LoadTypedefSLdrHUDHint(SLdrHUDHint&, CInputStream&); #endif // _SLDRHUDHINT