#ifndef _SLDRGUIWIDGET #define _SLDRGUIWIDGET #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" #include "MetroidPrime/ScriptLoader/SLdrGuiWidgetProperties.hpp" struct SLdrGuiWidget { SLdrGuiWidget(); ~SLdrGuiWidget(); SLdrEditorProperties editorProperties; SLdrGuiWidgetProperties guiWidgetProperties; int controllerNumber; }; void LoadTypedefSLdrGuiWidget(SLdrGuiWidget&, CInputStream&); #endif // _SLDRGUIWIDGET