#ifndef _SLDRGUIPLAYERJOINMANAGER #define _SLDRGUIPLAYERJOINMANAGER #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" struct SLdrGuiPlayerJoinManager { SLdrGuiPlayerJoinManager(); ~SLdrGuiPlayerJoinManager(); SLdrEditorProperties editorProperties; }; void LoadTypedefSLdrGuiPlayerJoinManager(SLdrGuiPlayerJoinManager&, CInputStream&); #endif // _SLDRGUIPLAYERJOINMANAGER