#ifndef _SLDRGRAPPLEPOINT #define _SLDRGRAPPLEPOINT #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" #include "MetroidPrime/ScriptLoader/SLdrGrappleParameters.hpp" struct SLdrGrapplePoint { SLdrGrapplePoint(); ~SLdrGrapplePoint(); SLdrEditorProperties editorProperties; SLdrGrappleParameters grappleInfo; }; void LoadTypedefSLdrGrapplePoint(SLdrGrapplePoint&, CInputStream&); #endif // _SLDRGRAPPLEPOINT