#ifndef _SLDRFOGOVERLAY #define _SLDRFOGOVERLAY #include "Kyoto/Graphics/CColor.hpp" #include "Kyoto/Math/CVector3f.hpp" #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" struct SLdrFogOverlay { SLdrFogOverlay(); ~SLdrFogOverlay(); SLdrEditorProperties editorProperties; float fullAlpha; float fadeDownTime; float fadeUpTime; bool startFadedOut; CColor color; float ambientRadiusX; float ambientRadiusY; float ambientSpeed; float ambientSpeedTarget; float unknown_0x6a111b96; float unknown_0xff226ea3; CVector3f unknown_0x2190ab0a; float unknown_0x9f19f0af; float unknown_0x90c10fe7; float unknown_0xd8daff1d; }; void LoadTypedefSLdrFogOverlay(SLdrFogOverlay&, CInputStream&); #endif // _SLDRFOGOVERLAY