#ifndef _SLDRENVFXDENSITYCONTROLLER #define _SLDRENVFXDENSITYCONTROLLER #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" struct SLdrEnvFxDensityController { SLdrEnvFxDensityController(); ~SLdrEnvFxDensityController(); SLdrEditorProperties editorProperties; float density; int fadeSpeed; }; void LoadTypedefSLdrEnvFxDensityController(SLdrEnvFxDensityController&, CInputStream&); #endif // _SLDRENVFXDENSITYCONTROLLER