#ifndef _SLDRDISTANCEFOG #define _SLDRDISTANCEFOG #include "Kyoto/Graphics/CColor.hpp" #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" #include "MetroidPrime/ScriptLoader/SLdrVector2f.hpp" struct SLdrDistanceFog { SLdrDistanceFog(); ~SLdrDistanceFog(); SLdrEditorProperties editorProperties; int mode; CColor color; SLdrVector2f nearFarPlane; float colorRate; SLdrVector2f distanceRate; bool forceSettings; }; void LoadTypedefSLdrDistanceFog(SLdrDistanceFog&, CInputStream&); #endif // _SLDRDISTANCEFOG