#ifndef _SLDRDIGITALGUARDIAN #define _SLDRDIGITALGUARDIAN #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp" #include "MetroidPrime/ScriptLoader/SLdrDigitalGuardianData.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" #include "MetroidPrime/ScriptLoader/SLdrPatternedAITypedef.hpp" struct SLdrDigitalGuardian { SLdrDigitalGuardian(); ~SLdrDigitalGuardian(); SLdrEditorProperties editorProperties; SLdrPatternedAITypedef patterned; SLdrActorParameters actorInformation; SLdrDigitalGuardianData digitalGuardianData; }; void LoadTypedefSLdrDigitalGuardian(SLdrDigitalGuardian&, CInputStream&); #endif // _SLDRDIGITALGUARDIAN