#ifndef _SLDRUNKNOWNSTRUCT21 #define _SLDRUNKNOWNSTRUCT21 #include "Kyoto/SObjectTag.hpp" #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrDamageInfo.hpp" struct SLdrUnknownStruct21 { SLdrUnknownStruct21(); ~SLdrUnknownStruct21(); CAssetId projectile; SLdrDamageInfo projectileDamage; CAssetId projectileVisorEffect; }; void LoadTypedefSLdrUnknownStruct21(SLdrUnknownStruct21&, CInputStream&); #endif // _SLDRUNKNOWNSTRUCT21