#ifndef _SLDRUNKNOWNSTRUCT17 #define _SLDRUNKNOWNSTRUCT17 #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrUnknownStruct16.hpp" struct SLdrUnknownStruct17 { SLdrUnknownStruct17(); ~SLdrUnknownStruct17(); float unknown_0xb5af7831; float unknown_0xac65eb7a; float unknown_0x4f3855a0; float unknown_0x08c0b02c; float unknown_0x695f68c7; float unknown_0xd061ff99; float pauseDurationMin; float pauseDurationMax; float chanceToDoubleDash; SLdrUnknownStruct16 unknownStruct16; bool unknown_0x3ff87a8c; bool unknown_0x49b9936d; bool unknown_0xc96b8223; bool unknown_0x53fdcb5b; bool unknown_0x0d7ef013; bool unknown_0xaa85c885; float pause; float taunt; bool lookAround; float meleeAttack; float meleeDash; float scatterShot; float unknown_0x94f48974; float diveAttack; bool unknown_0xb2c1e4fa; bool unknown_0xf5cf3c0f; float normalMissile; float missileJump; float superMissile; float unknown_0xe63286eb; float unknown_0x4aae6186; float sweepBeam; float boostBall; bool unknown_0x2d7551e6; float phazonAttack; float phazonEnrage; bool unknown_0x911a2476; }; void LoadTypedefSLdrUnknownStruct17(SLdrUnknownStruct17&, CInputStream&); #endif // _SLDRUNKNOWNSTRUCT17