#ifndef _SLDRTWEAKTARGETING_LOCKFIRE #define _SLDRTWEAKTARGETING_LOCKFIRE #include "Kyoto/Graphics/CColor.hpp" #include "Kyoto/Streams/CInputStream.hpp" struct SLdrTweakTargeting_LockFire { SLdrTweakTargeting_LockFire(); ~SLdrTweakTargeting_LockFire(); float lockFireReticleScale; float lockFireAnimTime; CColor lockFireColor; }; void LoadTypedefSLdrTweakTargeting_LockFire(SLdrTweakTargeting_LockFire&, CInputStream&); #endif // _SLDRTWEAKTARGETING_LOCKFIRE