#ifndef _SLDRTWEAKTARGETING_LOCKDAGGER #define _SLDRTWEAKTARGETING_LOCKDAGGER #include "Kyoto/Graphics/CColor.hpp" #include "Kyoto/Streams/CInputStream.hpp" struct SLdrTweakTargeting_LockDagger { SLdrTweakTargeting_LockDagger(); ~SLdrTweakTargeting_LockDagger(); float lockDaggerNormalScale; float unknown; CColor lockDaggerColor; float lockDagger0Angle; float lockDagger1Angle; float lockDagger2Angle; }; void LoadTypedefSLdrTweakTargeting_LockDagger(SLdrTweakTargeting_LockDagger&, CInputStream&); #endif // _SLDRTWEAKTARGETING_LOCKDAGGER