#ifndef _SLDRTWEAKPLAYER_SCANVISOR #define _SLDRTWEAKPLAYER_SCANVISOR #include "Kyoto/Streams/CInputStream.hpp" struct SLdrTweakPlayer_ScanVisor { SLdrTweakPlayer_ScanVisor(); ~SLdrTweakPlayer_ScanVisor(); float scanDistance; bool scanRetention; bool scanFreezesGame; bool scanLineOfSight; float scanMaxTargetDistance; float scanMaxLockDistance; float scanCameraSpeed; }; void LoadTypedefSLdrTweakPlayer_ScanVisor(SLdrTweakPlayer_ScanVisor&, CInputStream&); #endif // _SLDRTWEAKPLAYER_SCANVISOR