#ifndef _SLDRTWEAKPLAYER_MISC #define _SLDRTWEAKPLAYER_MISC #include "Kyoto/Streams/CInputStream.hpp" struct SLdrTweakPlayer_Misc { SLdrTweakPlayer_Misc(); ~SLdrTweakPlayer_Misc(); float eyeOffset; float normalTurnFactor; float freeLookTurnFactor; float freeLookMaxX; float freeLookMaxZ; float freeLookSpeed; float freeLookSnapSpeed; float freeLookFadeAngle; float freeLookMinAngle; float freeLookCenteredTime; float freeLookDampenFactor; bool nullAnalogScales; float unknown; float leftAnalogMax; float rightAnalogMax; }; void LoadTypedefSLdrTweakPlayer_Misc(SLdrTweakPlayer_Misc&, CInputStream&); #endif // _SLDRTWEAKPLAYER_MISC