#ifndef _SLDRTWEAKPLAYER_FROZEN #define _SLDRTWEAKPLAYER_FROZEN #include "Kyoto/Streams/CInputStream.hpp" struct SLdrTweakPlayer_Frozen { SLdrTweakPlayer_Frozen(); ~SLdrTweakPlayer_Frozen(); float frozenTimer; int frozenJumpCounter; float frozenDamageThreshold; }; void LoadTypedefSLdrTweakPlayer_Frozen(SLdrTweakPlayer_Frozen&, CInputStream&); #endif // _SLDRTWEAKPLAYER_FROZEN