#ifndef _SLDRTWEAKPLAYER_FIRSTPERSONCAMERA #define _SLDRTWEAKPLAYER_FIRSTPERSONCAMERA #include "Kyoto/Math/CVector3f.hpp" #include "Kyoto/Streams/CInputStream.hpp" struct SLdrTweakPlayer_FirstPersonCamera { SLdrTweakPlayer_FirstPersonCamera(); ~SLdrTweakPlayer_FirstPersonCamera(); float unknown_0xba5eb7f5; float cameraElevation; float unknown_0xb400ebd6; float unknown_0xfd26b7b9; float unknown_0x97b14dc6; float unknown_0xeb59925a; float unknown_0xa1d73380; float unknown_0xc8e8344a; float unknown_0xd40c480e; CVector3f unknown_0x7960c3a0; }; void LoadTypedefSLdrTweakPlayer_FirstPersonCamera(SLdrTweakPlayer_FirstPersonCamera&, CInputStream&); #endif // _SLDRTWEAKPLAYER_FIRSTPERSONCAMERA