#ifndef _SLDRTWEAKPLAYER_AIMSTUFF #define _SLDRTWEAKPLAYER_AIMSTUFF #include "Kyoto/Streams/CInputStream.hpp" struct SLdrTweakPlayer_AimStuff { SLdrTweakPlayer_AimStuff(); ~SLdrTweakPlayer_AimStuff(); float aimMinTime; float aimMaxTime; float aimMaxDistance; float aimMaxAngleLeft; float aimMaxAngleRight; float aimMaxAngleUp; float aimMaxAngleDown; float aimAnglePerSecond; float aimThresholdDistance; float aimTurnAnglePerSecond; float unknown; float aimBoxWidth; float aimBoxHeight; float aimTargetTimer; float aimAssistHorizontalAngle; float aimAssistVerticalAngle; }; void LoadTypedefSLdrTweakPlayer_AimStuff(SLdrTweakPlayer_AimStuff&, CInputStream&); #endif // _SLDRTWEAKPLAYER_AIMSTUFF