#ifndef _SLDRTWEAKPLAYERGUN_UNKNOWNSTRUCT1 #define _SLDRTWEAKPLAYERGUN_UNKNOWNSTRUCT1 #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrTDamageInfo.hpp" struct SLdrTweakPlayerGun_UnknownStruct1 { SLdrTweakPlayerGun_UnknownStruct1(); ~SLdrTweakPlayerGun_UnknownStruct1(); SLdrTDamageInfo superMissile; SLdrTDamageInfo darkburst; SLdrTDamageInfo sunburst; SLdrTDamageInfo sonicBoom; SLdrTDamageInfo unknown; }; void LoadTypedefSLdrTweakPlayerGun_UnknownStruct1(SLdrTweakPlayerGun_UnknownStruct1&, CInputStream&); #endif // _SLDRTWEAKPLAYERGUN_UNKNOWNSTRUCT1