#ifndef _SLDRTWEAKPLAYERGUN_HOLSTERING #define _SLDRTWEAKPLAYERGUN_HOLSTERING #include "Kyoto/Streams/CInputStream.hpp" struct SLdrTweakPlayerGun_Holstering { SLdrTweakPlayerGun_Holstering(); ~SLdrTweakPlayerGun_Holstering(); float gunHolsterTime; float gunNotFiringTime; float gunHolsteredAngle; }; void LoadTypedefSLdrTweakPlayerGun_Holstering(SLdrTweakPlayerGun_Holstering&, CInputStream&); #endif // _SLDRTWEAKPLAYERGUN_HOLSTERING