#ifndef _SLDRTWEAKPLAYERGUN_ARM_POSITION #define _SLDRTWEAKPLAYERGUN_ARM_POSITION #include "Kyoto/Math/CVector3f.hpp" #include "Kyoto/Streams/CInputStream.hpp" struct SLdrTweakPlayerGun_Arm_Position { SLdrTweakPlayerGun_Arm_Position(); ~SLdrTweakPlayerGun_Arm_Position(); CVector3f normal; CVector3f grappling; }; void LoadTypedefSLdrTweakPlayerGun_Arm_Position(SLdrTweakPlayerGun_Arm_Position&, CInputStream&); #endif // _SLDRTWEAKPLAYERGUN_ARM_POSITION