#ifndef _SLDRTWEAKGUI_LOGBOOK #define _SLDRTWEAKGUI_LOGBOOK #include "Kyoto/Graphics/CColor.hpp" #include "Kyoto/Math/CVector3f.hpp" #include "Kyoto/Streams/CInputStream.hpp" struct SLdrTweakGui_LogBook { SLdrTweakGui_LogBook(); ~SLdrTweakGui_LogBook(); CColor mainWindowBorderColor; CColor mainWindowTextColor; CColor mainWindowSelectedTextColor; CColor unknown_0xfe98f30e; CColor unknown_0x39e57ac0; CColor legendBackgroundColor; CColor nodeColor; CColor selectedNodeColor; CColor parentNodeColor; CColor unknown_0x56843943; CColor selectedTextCursorColor; float unknown_0x905ce2c0; float textScale; float selectedTextScale; float transitionTime; spline nodeCollapseMotion; spline selectedNodeCollapseMotion; spline nodeExpandMotion; float rotationSpeed; float nodeScale; float selectedNodeScale; float selectedTextCursorScale; float scanModelScale; spline unknown_0x925b9d4a; CColor unknown_0x075a0734; float unknown_0x8ef43309; float fogNear; float fogFar; CColor fogColor; float unknown_0xeef15783; float unknown_0x78055ab2; float unknown_0x09e3197f; float unknown_0xfaffce1f; float unknown_0xe5280e7c; CColor backgroundSweepColor; float backgroundSweepRadius; float backgroundSweepTime; CColor scanTextWindowBackgroundColor; CColor scanTextWindowBorderColor; CColor scanTextWindowFontColor; CColor legendWindowBackgroundColor; CColor legendWindowBorderColor; CColor legendWindowFontColor; float legendHideTime; CColor unknown_0x7f35c573; CColor unknown_0xe0d77cf1; CColor unknown_0x903d9b7e; CColor unknown_0x0fdf22fc; CColor unknown_0xbeaf9d6b; CColor unknown_0x7e8247d6; CColor unknown_0x8b3f7902; CColor unknown_0xdc1abb82; CColor unknown_0x306b2b24; CColor frameColor; CColor unknown_0x1a4b8068; CColor sliderBackgroundColor; CColor sliderSelectionColor; float sliderScale; float sliderSpeed; float unknown_0x58795865; float unknown_0x35e0bd31; CColor menuOptionColor; CColor menuOptionEnabledArrowColor; CColor menuOptionDisabledArrowColor; float menuOptionScale; float menuOptionArrowScale; float modelRotationSpeed; float unknown_0x60914b79; float unknown_0x1fd44d9b; CVector3f modelLight1Position; CColor modelLight1Color; CVector3f modelLight2Position; CColor modelLight2Color; CColor modelAmbientLightColor; }; void LoadTypedefSLdrTweakGui_LogBook(SLdrTweakGui_LogBook&, CInputStream&); #endif // _SLDRTWEAKGUI_LOGBOOK