#ifndef _SLDRTWEAKGAME_TIMELIMITCHOICES #define _SLDRTWEAKGAME_TIMELIMITCHOICES #include "Kyoto/Streams/CInputStream.hpp" struct SLdrTweakGame_TimeLimitChoices { SLdrTweakGame_TimeLimitChoices(); ~SLdrTweakGame_TimeLimitChoices(); float timeLimit0; float timeLimit1; float timeLimit2; float timeLimit3; float timeLimit4; }; void LoadTypedefSLdrTweakGame_TimeLimitChoices(SLdrTweakGame_TimeLimitChoices&, CInputStream&); #endif // _SLDRTWEAKGAME_TIMELIMITCHOICES