#ifndef _SLDRTWEAKBALL_MISC #define _SLDRTWEAKBALL_MISC #include "Kyoto/Streams/CInputStream.hpp" struct SLdrTweakBall_Misc { SLdrTweakBall_Misc(); ~SLdrTweakBall_Misc(); float unknown_0x13cfde23; float unknown_0xf3499713; float unknown_0x895a47fb; float ballTouchRadius; float darkWorldLightRadius; float unknown_0xad662ae9; float unknown_0xb0575d4e; }; void LoadTypedefSLdrTweakBall_Misc(SLdrTweakBall_Misc&, CInputStream&); #endif // _SLDRTWEAKBALL_MISC